Kamis, 31 Desember 2015

Heroes Altar

haltar

Heroes Altar

The Heroes Altar is a building where you can hire Heroes, upgrade their Star / Skill level, roll for a new Talent and lock a hero. It offers 20 slots for Heroes, additional slots can be purchased for 50 Gems each, maximum number of slots is 60. Building level up reduces Hero revival times and increase the building’s hitpoints. This building is unlocked at Town Hall level 3 and is purchased from the Shop.
Button UpgradeThe Star level can be increased by entering the Heroes Altar, selecting the Hero you want to upgrade and then clicking on the “Upgrade” Button (only visible after a hero reaches its max level).
Button ConsumeThe Skill level can be increased by entering the Heroes Altar, selecting the Hero you want to upgrade and then clicking on the “Consume” Button. After that you can sacrifice other Heroes to increase the skill level of the selected Hero. A sacrifice cannot be undone once it is confirmed.
Button Re-rollThe Talent can be re-rolled by entering the Heroes Altar, selecting the Hero you want a new Talent for and then clicking on the “Re-Roll” Button. The player can then decide to take the new rolled Talent or keep the old Talent. Each Re-roll costs 300 gems.
The Experience Books can be consumed in the Hero Altar. A button, Earn EXP is available on the far right when you select the Hero Altar building. A window titled Tactics Academy appears when you click on the button. In the same way that sacrifices and other heroes are consumed, Experience is  also consumed.
The Lock button is used to prevent a hero from being accidentally consumed by another hero. Locked hero has this image of lock in Hero Altar.
  • Completing an upgrade while a hero is reviving does not speed its revival.

Icons

Click Heroes Altar and you will find 4 Icons which commonly shows in the screen. These Icons are Info, Level Up, Enter and Earn EXP.
Below are the following details of informations regarding the Icons:
InfoLevelupEnterEarnEXP
  • Info – an Icons that states information and details upon Heroes Altar.
  • Level Up –  gives you an option to upgrade your Hero Altar.
  • Enter – is the entrance to Heroes Altar. It is the gate to see all the sets of heroes hired.
  • Earn EXP –  is an entrance to Tactics Academy where you can upgrade your heroes by using experience books gained from Quest Board.
There are another Icons which you will find once you Level Up your Heroes Altar. These are the Cancel Icon and the Finish Icon. The details for Cancel and Finish Icons are as follows.
CancelFinish
  • Cancel – if you want to cancel your Level Up process, you can do so by hitting this icon. It will notify you that you can only retrieve 50% of the amount you spend for the Level Up you have made.
  • Finish – is an icon where Gems are involved. If you want to finish instantly certain Level Up you have made, you can do so by spending the amount of gems shown on the top of the Finish Icon. Red number means that your gems stock is insufficient.

Revival Time

ReviveThe revival time is calculated in seconds by the following formula:
  • For heroes between lvl 1-39: Revive time = lvl * 10
  • For heroes between lvl 40-180: Revive time = lvl * 15
  • Each upgrade of heroes altar reduces the time by 3%
For example:
  • lvl 100 hero takes 100 * 15 = 1500seconds / 60 = 25m to revive
  • If the heroes altar is level 10, then the time needed is reduced by 10 * 3% = 30%
  • That changes the revive time to 1500 seconds * 70% = 1050 seconds / 60 = 17m30s

Statistics

LevelHitpointsLevel Up Cost (Gold)Level Up Time TimerHero Revival Time Decrease in %Might
13,500240 Gold.png10s310
24,0001,100 Gold.png1m620
35,0003,000 Gold.png5m930
45,5006,000 Gold.png15m1240
56,50013,000 Gold.png30m1550
67,50022,000 Gold.png1h1860
79,00038,000 Gold.png2h2170
810,50063,000 Gold.png4h2480
912,000110,000 Gold.png8h2790
1014,000150,000 Gold.png12h30100
1116,500270,000 Gold.png1d33110
1219,000380,000 Gold.png2d36120
1321,500520,000 Gold.png3d39130
1425,000690,000 Gold.png4d42140
1529,000890,000 Gold.png5d45150
1633,5001,300,000 Gold.png6d48160
1738,5001,800,000 Gold.png7d51170
1845,5002,400,000 Gold.png8d54180
1952,5003,000,000 Gold.png10d57190
2063,0003,600,000 Gold.png12d60200

Tiers

Tier (Level)1 (1)2 (2)3 (3)4 (4-5)5 (6-7)
ImageHeroes altar 1Heroes altar 2Heroes altar 3Heroes altar 4Heroes altar 5
Tier (Level)6 (8-9)7 (10-11)8 (12-14)9 (15-17)10 (18-20)
ImageHeroes altar 6Heroes altar 7Heroes altar 8Heroes altar 9Heroes altar 10

Arena

arena

Arena

The Arena is a building earned after leveling up your Town Hall to level 5. It is used to participate in Hero battles against other players and rewards you withHonor Badges per hour, based on your ranking in the Arena. The basic settings of the Arena is a wide platform where your Hero Shrine is, and an enemy Shrine at the opposite side of the map. Connecting to two Shrines are three bridges built of stone and wood that splits into three, separate passages, then combines back into one bridge.
There are two “Modes” in the arena; setting up a Defense for incoming attacks, and attacking other players.
The Hero with the highest level in your defense will be displayed as an icon in the Arena match-up list for other players.

Defense

DefenseThere are three hotspots where the player can place up to six Heroes. Heroes on the top hotspot will take the upper path, middle hotspot for the middle path, and lower hotspot for the lower path. Despite appearances, all three paths are of the same length, so three heroes with the same MOV SPD, placed on different paths, will all reach the enemy’s base at the same time.
Losing a Defense results in a swap of the ranking with your opponent.

Attack

Arena vsThe player can store up to 5 Battle Chances, while it takes 30 minutes to refill one Battle Chance. The player gets five choices of opponents, which are determined by the players arena rank and are sorted by ranking.
All five opponents will have a higher ranking than the player, with a lower number representing a higher ranking. If the player beats an opponent, the player and the opponent will switch rankings; the players ranking will increase while the enemy’s will decrease.
When the player challenges an opponent, the player is given 20 seconds to place up to six Heroes on the three Hero hotspots. The player does not get to see the opponent’s Heroes until the battle starts.
The player cannot make any actions during the battle. If the player is going to fight the same opponent twice in a row, pay attention to his Heroes and Hero placements, because they will not change from battle to battle.
Winning an Arena Battle gives +40 Honor Badges and increases your rank. Losing an Arena Battle gives +6 Honor Badges and does not change anyone’s rank.

Icons

When you press the Arena, you will find 4 Icons. Those Icons are commonly showing before you enter the arena and Fight for your arena Rankings. Those Icons are Info, Defence, Enter and Expedition.
InfoDefenseEnterExpedition1
  • Info – this show the details of the Arena shrine.
  • Defense – is to where you set up you defense if you are offline. Usually this defense set up was the front line sets to protect your shrine from opponents who tries to challenge the player.
  • Enter – serves as the gateway to arena. You cannot go inside the arena without pressing this icon.
  • Expedition – It is a new feature in the last update v1.2.52 where players can now do Heroes Expedition . This tab serves as the gateway to Heroes Expedition page.

Advancing Step

RankingAdvancing Step
≤1001
101-2002
201-3004
301-4006
401-5008
501-60010
601-70012
701-80014
801-90016
901-1,00018
1,001-10,000200
10,001-100,0003,000
100,001-1,000,00040,000
1,000,001-2,500,000100,000
2,500,001-5,000,000200,000
5,000,001-7,500,000300,000
7,500,001-10,000,000400,000
10,000,001-1,000,000,0004,000,000

Rewards

RankingHonor per hourHonor per day
14,440106,560
22,77066,480
31,66039,840
41,38033,120
51,30031,200
61,22029,280
71,13027,120
81,05025,200
997023,280
1088021,120
1183019,920
1280019,200
1377018,480
1475018,000
1572017,280
1669016,560
1766015,840
1863015,120
1961014,640
2058013,920
21-2255013,200
23-2453012,720
25-2652012,480
27-2850012,000
29-3048011,520
31-3247011,280
33-3445010,800
35-3643010,320
37-3842010,080
39-404009,600
41-433809,120
44-463708,880
47-493508,400
50-523307,920
53-553207,680
56-583007,200
59-612806,720
62-642706,480
65-672506,000
68-702305,520
71-732205,280
74-762004,800
77-791904,560
80-821804,320
83-851704,080
86-881603,840
89-911503,600
92-941403,360
95-971303,120
98-1001202,880
101-3001102,640
301-1,0001002,400
1,001-3,000902,160
3,001-10,000801,920
10,001-50,000701,680
50,001-100,000601,440
100,000+501,200

Detailed Information

InfoHero HP = 2 * HP (talents are effective)[1]
Shrine HP = 4 * Total HP of all heros on battlefield (talents are not effective)
The three lanes have a length of 2800 units each. The following table displays the time needed to get to the enemy shrine for a certain movement speed, the formula to calculate this time is:
Time to reach the Shrine = 2800 / movement speed
Ico movespeed110120130140150160170180190200210220230240250450
Time25,4523,3321,5420,0018,6717,5016,4715,5614,7414,0013,3312,7312,1711,6711,206,22

Nobility

The Nobility title offers stat boosts (Attack and Hit Points) in the Arena. These stat boosts are not applied directly to the players heroes. Instead these stat boosts only apply if the player fights another player with a different Nobility title. If both player have the same Nobility level, no stat boost is applied at all. The stat boost is calculated like this:
Consortia member:stat boost = Higher Nobility Level stat boost – Lower Nobility Level stat boost
The stat boost also affects the Shrine’s Hit Points.
For example, if a Squire (10%) fights a Knight (15%), the Knight will get a 15-10=5% stat boost. If a Squire fights another Squire, no stat boost is added at all.

Tips

  • The player can place the Heroes anywhere in the hotspot. So put your tanks in front of your attackers and magic-users.
  • Keep track of who you win against and who you lose against if you find yourself stuck in certain rank ranges. Chances are other people will be stuck with you and its best to fight people you’re sure you can win against for the extra honor bonus.
  • You get more honor for winning a battle against an opponent than losing (by 34) but you also get more per hour if you are at a higher rank. So depending on the highest rank you can achieve, it may be more beneficial to lose battles defensively (like by putting only 1 hero into the defense team) so you’re always facing easier opponents and gaining more honor on winsagainst them. When you’re off for a long period of time, switch back to your best defensive team so you can secure your rank and keep getting the higher hourly honor while you’re away.
    • One formula to help decide when to do this is: X > Y – 68
      • X = hourly honor when you’re losing defensively on purpose, Y = hourly honor when you’re trying to go for the highest rank. While this formula is true, you are better off defensively losing until you get stronger heroes. So if your hourly honor when losing (X) is 50, you should lose defensively on purpose only if your winning hourly honor (Y) is less than 118.
      • This formula is only a good estimate on the cost/benefits of this action.It may not take into account all possible situations that could arise. It assumes you will always find a target to win against when you’re defensively losing, which may not be the case sometimes.
  • Your Shrine’s Hitpoints is all six heroes Hitpoints * 2
  • The arena is also a great place to spend your time when you’re just waiting for your troops to build, or your heroes to revive. Even if your Heroes are not done reviving you can still use them in the arena. Attacking in the arena also doesn’t break your shield, so you are free to battle whenever you like assuming you have battle chances.

Trivia

The layout of the arena when participating in battles appears to be a fudge cake. Also, the player cannot place two of the same because the second one will not appear in the list and therefore cannot be selected. But different ones with the same one can be selected. This also affects battles, but does not affect troops.