Spell | Description | Review |
Arrow Rain | Rains arrows on an area, dealing 8% of Max HP + 120 DMG to all enemy troops within the area over 8 seconds. Does not affect buildings. | Effective only against tier 1 troops. Level 5 arrow rain can kill a level 5 Guardian, Hunter and Pyromancer, as well as level 1 Griffin. It is useful magic for low might level against weak troops.(Note: Not recommended for Heroes ! It will do low amount of damage and charge their skill up). |
Restoration | Places a healing circle on the battlefield, healing all friendly troops in the area for 6% of their Max HP + 10 HP every second for 8 seconds. | Very useful magic for all might levels. Level 5 can heal 120% HP + 400 over 8 seconds. It gives the heroes and troops extra life in the battlefield. |
Ares’ Fervor | Invokes Ares’ strength on all your troops and heros, granting them +5% ATK until the battle ends. | The spell affects troops and includes heroes – deployed before the magic is cast. All troops deployed after will not receive any bonus. This is another useful magic for all might levels. Level 5 increase ATK by 17%, which virtually increases the ATK power of troops by two levels. After using it, all tier 2 level 5 troops (Griffin, Shotgun Dwarf) will have higher per space ATK than tier 3 level 5 troops without boost. (Description says Ares’ Fervor will not boost heroes, but it will in battle) |
Windstorm | Sweeps a hurricane through the enemy base, dealing 8% Max HP +800 DMG for 8 seconds to all enemy buildings in it’s path. Tilt your device to control the storm’s path. | This magic is usually useless, because it only damage buildings rather than troops. The only case in which Windstorm could be useful is when the towers pose a great threat to the troops. This can happen when the player fights a very high might base this spell can be used to help destroy the towers faster. |
GuardianAngel | Summons an Angel’s protection, granting invulnerability to a number of friendly troops (including heroes) in the area for 6 seconds. | One of the most important magic spells. If the player uses only heroes to raid, level 1 Guardian Angel provides invulnerability to all heroes. Guardian Angel works best with tier 3 troops, so if the player wants to control their might, wait until they have strong tier 3 troops before upgrading it to high levels. Don’t wait until the last second to use. It usually takes about 1 second or more for the magic to go into effect. |
Meteor | Showers an area with meteors, dealing 12% of Max HP as DMG to all enemies in the area for 6 seconds. | An upgraded version of Arrow rain. Since the maximum damage is 30%, it will not kill any troops, and can be used to only weaken enemy’s troops and heroes. Because its effect is limited, it is recommend that a player NOT upgrade this magic. |
Disaster | Rolls a massive boulder across the battlefield, dealing 10% Max HP +300 DMG for 5 seconds to all enemies in its path. Also reduces ATK of affected troops by 20% for 5 seconds. Tilt your device to guide the boulder. | Another upgraded version of Arrow rain, but disaster can kill level 5 Griffin, and can be used to weaken heroes’ ATK. However, there is better magic when the player upgrades a few more levels, so disaster is not a recommended magic. |
Ares’ Frenzy | Ares’ bloodlust possesses friendly troops (including Heroes) in an area for 8 seconds, granting +20% ATK, ATK SPD, and MOV SPD. | A useful magic, the boost in ATK and ATK speed by 60% gives an overall boost of 156%. This means if the player has 50Griffin, the magic can effectively increase them to 128 griffins for 15 seconds. The timer starts when the troop enters the purple area. This Magic Spell, like Ares Fervor, affects Heroes. |
Phoenix Flight | Summons a Phoenix that flies across the battlefield for 10 seconds, randomly reviving 6 friendly troops in it’s path (not Heroes). Guide the Phoenix by dragging your finger on the screen. | This spell is one of the best companion to tier 3 troops. When fighting high might opponents, high level garrison tower with high level heroes inside is a big threat to heroes. To counter this kind of defense, one way is to send yourOrnithopter and FD to destroy enemy towers first, then send out heroes and use Phoenix flight at proper time to revive the troops. Because the hiring time for tier 3 troops is very long, a player can always use this magic to save the time for recruiting troops. |
Snowstorm | Blankets an area with a snowstorm, dealing 6% of Max HP +200 DMG to all enemies in the area. Also freezes affected troops for 6 seconds. | Snowstorm deals damage to both troops and buildings, but most importantly, the magic freezes everything within range, including towers, effectively granting invincibility to all attacking troops. This is the best spell to clear high leveldungeons. A player can easily fight level 180 heroes with level 100 heroes supported by a high level snowstorm. It is also very useful when raiding other people at high might level, since the freezing affects both heroes and towers. |
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